game box imageReview:
The Operative: No One Lives Forever
(Game of the Year Edition)
Reviewer: Cliff Hollis
Editor:
Mike Dixon
(7/14/03)
Mac publisher: MacPlay ($29.99 direct from MacPlay)


60s artworkBored with all the macho first-person shooters (FPS)? Than grab your purse and run like a girl to get this game that helps you get in touch with your feminine side, but retains the typical action you come to expect from a first-person action game.


The game loaded fine with no noticeable trouble. When setting up the screen resolution I had to keep the settings low. This was labeled "average performance" with a resolution of 800 by 600 pixels. Any higher and the lag time was horrendous in the game. Even at that resolution, lag was still a problem and at one critical point lag kicked in and I died each time while trying to recover weapons. Graphics range from nice to below average. The outside areas looked nice with water and such. Other places the imagery was rough and jagged. [Editor's note: I also played this game on a Power Mac G4/800 MHz and had better results. Laptop video cards aren't nearly as powerful as desktop computers, thus the performance difference between Cliff's PowerBook and my iMac. Your mileage may vary, but desktops almost always run games better than laptops.]

bad guy
This is a nice game for several reasons with several flaws that keep it from being a great game. The main character is not the most unique part of the game. This is one of the few shooter games with a female lead. The most unique part is the setting and the homage paid to all the 1960’s spy conventions and inside jokes. If you grew up on the Sean Connery Bond films and most recently the Austin Powers movie spoofs you should enjoy that aspect of the game. The Bond film I like the most is Thunderball and at one point you are fighting several scuba divers in a sunken barge with sharks and such. That makes for fun!

The game starts nice and slow and builds up in intensity. You watch as a comrade is gunned down and from there you have to prove yourself as a competent agent against the good old boy network. You are up against several bad guys. There are at least 5 and they are a mixed bag of enemies. There is an opera singer, a large Scottish fellow, and three others left to your imagination. Encountering these bosses is presented in a fairly different way from other games. In each meeting you are relatively unarmed and have to match wits and skills instead of firepower. This was fun and different from other games, which give you bosses that simply need to be outgunned. The regular henchmen are your standard dolts that run and gun without much surprise or stamina. astronautsSpeaking of stamina, you have no healing power ups in the game so health is precious and once you loose it you are out of luck. Armor is scattered here and there so that helps.

Attention to detail was a huge part of the game with conversations between workers helping to finish missions. Conversations about classic spy shows from 60’s TV were a favorite. One henchman says the girl from the Avengers could kick his butt anytime. The décor of the missions was also fun. 1960’s kitsch was the order of the day. Most of the rooms are loud from a décor standpoint and Warhol homage is tossed in for good measure. At one point you think you are watching Kubrick’s 2001 with the space station mission. You are also given several vehicles to ride, motorcycles and snowmobiles. The missions that include those vary from fun to standard fare.

An aspect of spydom explored here are gadgets. This being a staple of any spy film we have seen. The gadgets are given at mission end as you train for the next. All the gadgets were fun. My favorite was the robot dog. It was underutilized but worth the trouble. Most of the gadgets went unused which probably means I made the missions harder than they needed to be.falling Some were only given with cheats so I did not use those in trying to be fair. The gadgets run the gamut from a clunky code breaker for key pads, a belt buckle grappling hook, various types of lipstick that blows up, and sun glasses that acted as camera, infrared scanner and mine sweeper. This was a nice touch and making your way through mine fields was interesting. Another interesting mission was one where you have no parachute but desperately need one. This scene was reminiscent of Roger Moore chasing a bad guy to get his chute.

The complaints with the game are the standard ones. The AI was buggy. Henchmen ignored you until you were close and acted erratically in most instances. Some other complaints are preference complaints. I would have enjoyed less sexism but that was fitting for the context of the game. There was one other instance of a strange scene of a man, a goat, wine and candles. I will let you figure it out but it was strange. Other preference complaints were that there were too many stealth missions. They got tedious after a while. There were timed missions and they were fun. Usually this dialog boxesmeant you were outrunning a bomb or volcano. It added a nice touch of tension to the game. With the cut scenes you actually have to interact with the characters and choose dialogue. I have never seen this done before and was OK for a time or two but then I simply kept opting out of this and went directly to the mission. A huge complaint is the number of splash screens you have to get through to start the game. There were at least 6 screens advertising all the folks involved in making the game a reality. You also did not have a large number of saved games spaces. This made it tough if you want to go back to a favorite mission.


No bugs were encountered.riding bike


No One Lives Forever is a totally different gaming experience that is well worth the time and effort. The Mac version gets you the Game of the Year edition with a bonus mission not included with the Windows version (requires PC users to buy the expansion separately). The game was not perfect but really close to it and definitely fun!

rated M, ages 17+
  • Power Mac G3 (350 MHz)
  • Mac OS X 10.1.4
  • 128 MB RAM
  • 8 MB video card
  • 900 MB hard disk space
  • PowerBook 1 GHz
  • 1 GB RAM
  • 60 GB hard drive
  • Mac OS X 10.2.4
  • ATI mobility video card built-in
  • Power Mac G4 667 MHz or faster
  • Mac OS X 10.2.4 or later
  • 512 MB RAM
  • 1 GB available hard disk space
  • ATI Radeon or Nvidia 64 MB graphics card
  • Unique setting with 60’s flare
  • Timed missions for added tension
  • Missions different from other games (scuba, cable cars, space stations)
  • Dumb AI in buy guys
  • Average graphics in a lot of places
  • Long load times
  • Low resolution needed for fast game play on some systems

3.5
(out of 5)