game box imageReview:
Championship Manager 4
Reviewer: Timm Hackett
Edited by: Mike Dixon (1/31/04)
Mac publisher: Feral Interactive ($55 est. retail price for current version)


Thanks to Feral, Eidos, and Sports Interactive, last summer was officially shot. With the release of Championship Manager 4, I may be the worst football manager on the planet Earth, but I can still revel in the fact that I am managing the Red Devils of Manchester United as I speak. Who cares if I have already lost two of the opening three friendlies? Oh, I guess I should care since one of the main objectives in CM4 is not to be sacked by the governing board.

Oh, the joys of European football (what the yanks refer to as soccer)!


CM4 runs either in Mac OS 9 or 10, but the recommended requirements ask for 9.2.2 or Jaguar (10.2). Any G3 at 500 MHz and 256 MBof RAM should run the game sufficiently, but depending upon if you wish to run multiple leagues hard drive space may be an issue. With only one league in my database, I have already used close to 500 MB in disk space.

Once the game begins, hardware is not much of an issue. The databases for the leagues are considerably large, so available hard drive space may come into play, depending on how many leagues you wish to run.


Now, for the faint of heart and graphically challenged CM4 may be a shock to most sports gamers, including the small population who play on the Macintosh platform. This is a game that is rich in football intricacies and nuances. To be blunt, if you’re unsure of what the entire ruckus was over David Beckham’s £24.5 million transfer fee, then this game is not for you. However, if that sort of stat is what you fancy and you’re able to keep your Ronaldo’s from your Ronaldinho, then CM4 is what you crave.

In CM4, you become the manager of whatever club you wish and your side takes on the best of the Premiership, Serie A, Bundelisga, or anyone one of the 39 national leagues. If you have the heart, you can even manage clubs in different leagues at the same time. Who knows? Presumably you may even run up against your other team in European competition.

tacticsOne big difference from games heavily marketed in the states is that CM4 is a managerial simulation. You make the decisions all season long, but once the match begins, you do not control the players beyond substitutions and tactical decisions. This game definitely goes beyond who has the fastest fingers. You are able to set team instructions, individual player tactics, even switch formations to a more defensive posture if your club gains a second-half lead. CM4 measures knowledge, skill, and decision-making and rewards those who succeed, and lets you know quickly if you should return to one of the lower divisions before returning to the cream of the crop.

Of course, in testing the game, I jumped right into the fray and dispossessed Sir Alex Ferguson of his manager’s position at Manchester United (Note to self: Never replace a gentleman with the title of “Sir”). As you will see there are many decisions to be made -- positioning the players either on the first team or reserve squad, negotiating contracts and salaries, and, of course, perusing the transfer market to see who’s available and possibly, a la Beckham, who’s interested in paying a tidy sum for one of your players.

Now, game play is intensive and time consuming. Most teams have a full slate of preseason friendlies, European qualifying matches, and then, you finally get into the league’s fixtures and Cup matches.

field and playersWhile playing matches, you have varied ways of watching the events transpire, such as a running commentary (which you can limit to key moments in the match or have a full commentary); you can opt for an action-zone screen which gives a percentage of the run of play broken down into defensive, midfield, and attacking thirds of the pitch; or the new 2-D Pitch (seen at right) that gives a manager a view of entire field and players are represented by colored circles, much like a coach’s play board.

The Match Stats (seen below) window is key during halftime and fulltime to give you a full recount of match events.

For most gamers, CM4 may seem almost archaic in its non-use of graphics. The best example of a Mac game like this would be the now-defunct Strat-O-Matic game series.

match stats


Not a bug, but the start time for loading a game is incredibly long. Start the game and go change into your favorite teak kit. It will take a while.


CM4 is the game for soccer fans who value the art of player management, not splashy graphics.

rated T

  • Mac OS 9.1 or later, or Mac OS X 10.1.3 or later
  • 333 MHz G3 or faster
  • 96 MB RAM
  • CD-ROM drive
  • 1024x768 resolution capable monitor
  • CarbonLib 1.4 for Mac OS 9 users
  • Power Mac 800 MHz G4
  • 256 MB RAM
  • 40 GB hard drive
  • Mac OS 10.2
  • Power Mac G4/800 MHz
  • 256 MB RAM
  • 1 GB hard disk space available
  • true match results
  • endless possibilities in Transfer market
  • 39 national leagues and over 200,000 players to choose from
  • slow loading of saved games

4.5
(out of 5)